Rootlight Games • Live on Kickstarter

STAFFBOUND

Every Staff Has Its Roots

Step into a hand-crafted world mixing soft top-down 2.5D exploration with side-scrolling platforming combat. Brew tonics in your cauldron, raise screaming mandrakes, and master elemental staves with Lulu.

Gameplay & Features

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Side-scrolling staff combat in Mossfall Ravine
2.5D Exploration & Side-Scrolling Action

Elemental Staff Combat

Transition seamlessly into side-scrolling combat sections like Mossfall Ravine. Unleash staff combos, gale gusts, entangling roots, teleports, and projectile parries while collecting elemental staves for Fire, Frost, Sun, and Light.

Leaf Parry Recall Blink Leaf Whirl Gale Heartwood Bloom
Lulu brewing tonics at her cauldron in The Hollow Within
Alchemy & Shrunk Mazes

Witch Crafting Anywhere

Drop your cauldron anywhere in the world—or relax at camp in The Hollow Within—to brew tonics. Drink a Mouseling Draught to shrink yourself down and slip through secret miniature mazes.

Portable Cauldron Mouseling Draught Polymorph
Lulu harvesting screaming mandrake companions in Home Glade
Living Seeds & Custom Outfits

Mandrakes & Companions

Harvest living seeds outside Old Root's Burrow in Home Glade. They’ll scream when pulled, but you can raise them as companions to help fight enemies—and even customize your companions' outfits!

Living Seeds Battle Companions Custom Outfits
Nighttime exploration and gathering glowing seed pods in Staffbound
Dynamic Weather & Boss Battles

Living World & Creature Book

Experience dynamic weather across night, rain, and snow as Lulu solves puzzles to track down mystical creatures in her Creature Book and battles living oaks, spore cap-monsters, and graveyard liches.

Day / Night / Weather Creature Book Boss Puzzles

Game Gallery & Features

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Roadmap & Timeline

Our development path from playable prototype to v1.0 launch.

NOW
Working Prototype: The playable foundation of Staffbound.
Q1 2027
Unity Rebuild & Backer Beta: Rebuild in Unity engine + Backer Beta launch for Early Sprout backers.
Q2 2027
PC Early Access: Regular updates and community feedback.
Q3 2027
Full PC Release (v1.0): Complete adventure launch.
Q4 2027
Mobile & Console Ports: Stretch goals / conditional on certification.